![]() ![]() The first iteration sent ilovedust in several different design directions. Sunset's cover came in three iterations, "followed by a mind-numbingly large number of smaller tweaks," Smith says. ![]() "The cover is packed out to show the many different aspects of the game and to be as informal as possible." The cover needed to convey that this new game was "clearly a very fun, dynamic and vibrant world," says ilovedust illustrator Chris Clancy. But Insomniac wanted a cover that was more literal, so ilovedust changed the style to better reflect what a player could expect from gameplay. Similar to adding a movie’s enemy alongside the hero on a film poster. ![]() This style was supposed to allude to the mass marketing used by in-game corporation and antagonist, Fizzco. Insomniac wanted art that looked "kinetic," Smith says, and that showcased story elements.Įarly drafts featured a "cut and paste" style, a direction present in early promotional material for the game's 2013 announcement. The process began with Insomniac, Microsoft and ilovedust speaking about individual ideas for Sunset's cover. Before settling on a final design, ilovedust experimented with various approaches like this one seen here. "We were the guys that took the chance and flew all the way from England to present our concepts in person," says Ollie Munden, lead designer at ilovedust. Based in Portsmouth, England, ilovedust's client list includes Nike and UPS. Though Insomniac had heard "safer" pitches from artists it knew, the team was impressed with the quality of ideas ilovedust offered. One of Microsoft's art directors recommended the studio. It will also give access to cloud saves and early access to PS4 beta programs."It was clear from the beginning that understood the spirit of the game," Smith says. PlayStation Plus will give players access to some very specific apps too, most of which will augment gaming experiences, by working across PS4, PS3 and Vita consoles. Some of these will be exclusively on the PS4 for a short period of time. Sony also showed its commitment to indie devs, with the support of games like Octodad: Dadliest Catch, Rays of the Dead, Mercenary Kings, Outlast and Transistor. Most of the footage is in-game too, though all of it seems to be in-engine, so even the bits where a player isn't directly controlling the action, there's not really any pre-rendered cutscenes to be exasperated with. Unfortunately, the video quality isn't too hot, so you can't really appreciate the fancy visual effects of the new system, but any new insight into these upcoming games is exciting to see. There's also some footage of some upcoming games, including Infamous Second Son, Assassin's Creed IV: Black Flag, Watch Dogs and Destiny. Vita remote play witll be compatible with almost every game at launch, letting you play your games around your house, streaming over WiFi – in the same way as Nvidia's Shield does with PC titles. This involves news, updates and videos of other people playing said games. ![]() The new user interface is also on show, offering curated content for the games that you play most frequently, as well as games that Sony thinks (based on your library) that you'll like. This was the only user interface shot, but it looks clean and simple. The PlayStation camera can handle voice commands and facial recognition, just like the Kinect and even comes with built in games like the PlayRoom, which is designed to teach people about some of the capabilities of the motion control aspects of the console and its camera. These include companies like: Sumo Digital, Capcom, Ubisoft, Square Enix, Warner Bros, Sega, Disney, Activision Blizzard, Rockstar, Nordic Games, Bethesda and many, many more. Footage has appeared of Sony's Gamestop Expo 2013, where Sean Coleman of Sony Computer Entertainment America made a few announcements about the PS4 and the PlayStation brand – including the fact that PS4s are now in production and being readied for shipping when released in November this year.Īlong with a look-in at the hardware of the console a little more, including the fact that the controllers will not require batteries and can be set to charge while the console is in standby, we also heard that Sony has made over 21 partnerships with developers to bring their games to the machine. ![]()
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